Tuesday, December 1, 2009

Destruction Derby III

On Saturday I am attending my third one day tournament.  The Destruction Derby III being held by the Derby Wargames Society and the Bens of Bad Dice podcast fame.  I am a late entry off the reserve list, hence this post is so close to the tournament date.

This year you can bring whatever you like upto 2013 points. If it has been published by GW you can bring it.  This includes storm of chaos (that hasn’t been replaced by a new book) White Dwarf lists, chronicles, journals, and back of the army book lists.  If I had plenty of time, then I would have purchased Skragg the Slaughterer and a few Gorgers.

They have decided to do away with the comp(laining) and have some fun, with 3 whacky scenarios.  Looks like its going to be a lot of fun!!  I have included the scenarios from the rules pack...

The Funhammer

In all 3 games if the same special character faces itself (i.e. Kairos vs Kairos or Thorek vs Thorek) only 1 will turn up. Roll a dice to see which player gets to use him.

Game 1 – Get ‘im!!!!

Stinkcrapp Bumfeeler the Night Goblin Shaman is high on magic mushrooms. He has been ‘interfering’ with the King’s daughter and has a huge bounty on his head. Whoever brings his mangled corpse to the king collects the gold.

Players deploy and start the game exactly like a pitched battle. Stinkcrapp starts the game in the centre of the table.

Because he is so off his head on magic mushrooms Stinkcrapp is Immune to Psychology and feels no pain. Any attack from any source (be it close combat, magic or shooting) can only wound him on a roll of a 6, multi wound hits will do only 1 wound. He can be shot and charged like a single character, and is only affected by spells with a strength value.

Every time he takes a wound he is knocked back d6” for each wound caused, exactly as if he was fleeing from a charge (a unit of bowmen doing 2 wounds will push him back 2d6”) In combat he is hit automatically and will always flee at least 1d6” even if not wounded. The charging unit CANNOT PERSUE.

At the end of every turn the Goblin summons the power of his gods, all units that caused a wound to Stinkcrapp in that turn are hit by the Foot of Gork spell.

Victory Conditions

The winner of the game is the player who does the most wounds to Stinkcrapp.  Victory points are calculated as per pitched battle

Game 2 – The Storm of Chaos

While perusing the goblin into the far north two armies have come to battle in the chaos wastes and an eldritch storm is closing in.

No models can fly in the storm.

All units are affected by the Rain Lord spell from the lore of Life (Wfb rulebook page 118)

In addition to this at the start of each players turn roll a dice for all your units, on the roll of a 1 the unit is hit by a Forked Lightning spell from the lore of Hevans (Wfb Rulebook page 116). Any unit with a ward save are affected on the roll of a 1 or 2.

Victory Conditions

The game follows all rules for a pitched battle

Game 3 – Pandemonium

All signs of the goblin are lost, the storm has blown over but you are now lost deep in the Wastes of chaos and strange occurrences have started to happen.

As you stumble across another army Pandemonium ensues and the world as you know it starts to end.......

The whole Battlefield is affected by the Pandemonium Spell.

In the centre of the table is a rift that leads directly into the Realm of Chaos itself! At the start of each player’s turn the rifts move 2d6” in a random direction, any unit touched by the rift are immediately affected by the Infernal Gateway Spell. The rift moves through units like a fanatic does.

In the confusion to escape the madness of the chaos wastes you are convinced that the way home lies beyond the opposing army.

Deploy and Start the game in the same way as a pitched battle.

Victory Conditions

At the end of the battle each of your units wholly in your opponent’s deployment zone scores Scenario points equal to its victory points. You score half points if the unit is at half strength or less and full points if it is above half strength.  The player with the most Scenario points wins the game.  Victory points are calculated as per pitched battle

Looks like these scenarios could aid the Ogres a bit...

Can the Leadbelchers inflict plenty of wounds to "Stinkcrapp Bumfeeler" the Night Goblin Shaman in game 1?
How badly will the Rain Lord spell affect the Leadbelchers in game 2?  Only if I fire!
With plenty of units, how many can get over to the opponent’s deployment zone in game 3?

Look out for the funhammer aftermath report on Sunday!


Darth Weasel said...

Those sound pretty entertaining and definitely have vast effects on the way the game is played. Look forward to hearing what happened. Good luck and good gaming

Mark Evans said...

Thanks Darth

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