Monday, May 24, 2010

Summer Incursion Painting Progress

With only fifteen days until the Summer Incursion and I still have a hell of a lot of painting to complete.  Both the Scraplauncher and Gorger need gloss and matt varnishing.  The Gnoblar Trappers are only partial painted.  And the forty Gnoblar Fighters are built and primed along with the movement trays.  Plus I want to make some more mushrooms for the extra units to tie them in with the current army.   As well as static grass and bits and pieces on the bases there is a lot to do.

So I have drawn up a plan.  If I stick to it religiously then I may be in with a chance, but its going to be tight.

Back to the painting table.

Saturday, May 15, 2010

Spangleshard v Wyrdstone Necklace

I have always taken the Wyrdstone Necklace on my Tyrant.  Recently I have been looking into the comparison between the Spangleshard Talisman and the Wyrdstone Necklace.

The Wyrdstone Necklace grants a 5+ Ward Save with the minor negative that the Tyrant could take a wound after deployment.

The Spangleshard Talisman is a strange on.  If wounded by strength 7 or better then you get a 3+ save.  A strength 6 attack and its a 4+ save, Strength 5 is a 5+ save.  Therefore attacks greater than Strength 5 the Spangleshard Talisman is better than the Wyrdstone Necklace.

Here is the snag against strength 4 the save is 6+ and strength 3 no save at all.  This leaves the Tyrant at risk against normal infantry, magic missiles and Elven shooting when taking the Spangleshard Talisman over the Wyrdstone Necklace.  Also the Spangleshard Talisman cannot be used against automatic wound items, but I don't see these very often.

I am now considered the Spangleshard Talisman on a Hunter, but at 30 points it restricts the magic weapons available to only the Sword of Might.  

One option I quite like the look of is the Spangleshard Talisman and the Beastkiller big name on a Hunter.  This combination could be used against dragons typically giving a 4+ save, also causing multiply wounds.  I think I will probably run this combination for the Summer Incursion in a couple of weeks.

Saturday, May 1, 2010

Ogre Kingdoms Painting Progress

With forty days remaining until the Summer Incursion tournament at Maelstrom Games I still have a load of painting to complete.  Progress was slow during April, the Scraplauncher, Gorger and Gnoblar Trappers have all been built and primed.   The Gnoblar Fighters are still on the sprues.  I have concentrated on painting the Scraplauncher first because it was the largest model.  The base and Rhinox are complete with the Scraplauncher its self and Gnoblars only half way done.  The construction and painting of the Scraplauncher has taken longer than I expected!

I guess by next Friday the Scraplauncher will be complete.  Next weekend I will start on the Gorger, followed by the Gnoblar Trappers.  The Gnoblar Fighters I am leaving until last.  This will leave me probably only two weeks to complete two units of Gnoblar Fighters.  Its going to be tight with the deadline for army list submission being the 4th June.  Every Ogre Kingdoms miniature I own in already in the army list, so there is no room for tweaking the list should I fail in painting these in time.

When all these are complete I can field a 2,999 point Ogre Kingdoms army,  the only units I won't have are Yhettees and a Slave Giant.  I am really hoping for a new Ogre Kingdoms army book this year after 8th Edition.  With the possibility of different miniatures and different rules the future could be very interesting for Ogre Kingdoms players.

Back to the painting table!!