Session Report: Vijayanagara, Part Two (Solo - GMT Games)
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Read part one here.
This article has been long delayed- my family has been hit by quite a
number of illnesses over the last few months, which have been a...
3 months ago
2 comments:
Hi Mark,
Ben from Leicester SQUIG here.
I was reading your pondering on the Spangleshard and noticed that you have misunderstood how it works.
The Ward save that you get isn't dependant on the strength of the attack, it is on what the opponent physically rolls to wound.
I.E. I fire my cannon which is S10, I need a 2 to wound your Tyrant, you do not need a 3+ to nulify the wound.
You wait to see what I roll to wound *rolls dice* I roll a 5, you need to roll a 6.
Just thought this might helpin decision making.
Here's an interesting thread on it too;
http://www.ogrestronghold.com/forum/index.php?topic=14619.msg212404#msg212404
Cheers for the comments Ben.
Your right I misunderstood how it works. Probably going to stick it on a Hunter for the Summer Incursion to see how it goes.
I see your going to Summer Incursion, you taking your woodies. They look stunning in the pic on the net.
See you there
Mark
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