Sunday, July 19, 2009

Ogre Bruiser Weapon Upgrades


Been thinking about the Weapons and Magic Items for the Bruiser in my 1999 point Ogre Kingdom army. My initial thought was the Skull Plucker (which gives the Bruiser killing blow). Advice given on a few forums advised against it and proposing a Great Weapon as being the better option. I was always aware that characters could have magic items, giving them "Immune to Killing Blow" making the magic item useless.

The Tenderiser is out, because the Bruiser can only take 50 points of Magic Items, and I want the Wrydstone Necklace for the Ward Save.

The Siege Breaker has never been in my thoughts, its a "double edge sword" as enemies Initiative could be higher than the Weapon Skill. The Siege Breaker only real use is against Chariots, etc.

Therefore I used the computer program I developed a couple of months back (original post here) to calculate the best option. Each option was used against a Chaos Exalted Hero with a Shield and 5+ Ward Save. These are the results of combats, the percentage being the number of wins over 300 combats.

Sword of Might 82%
Skull Plucker 82%
Sword of Battle 71%
Sword of Striking 68%
Tenderiser (Without Ward Save) 68%
Skull Plucker (Immune to Killing Blow) 64%
Great Weapon 63%

The Sword of Might is the option to go for, winning a massive 82% of the 300 combats. Funny thing its the cheapest Magic Weapon available.

The Skull Plucker scored 82% as well, but against an enemy which is "Immune to Killing Blow" this is reduce to 64%. As mentioned in my original post the Tenderiser with out a Ward Save is not that impressive. With a Ward Save then the Tenderiser scores 85%, but I haven't the points on a Bruiser.

The most bizarre result is the Great Weapon coming last at 63%. Just goes to show, don't always take advice on Forums.

1 comment:

Ogre Player said...

Where's the brace of handguns ? bs 3 means he wont hit much but the extra attack is worth the none magic allowance points

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