Saturday, April 24, 2010

Summer Incursion Ogres

Summer Incursion is a two day, six game tournament with the same rules pack as for the Winter Incursion.  At Winter Incursion I took my Warriors of Chaos, but this time its the Ogre Kingdoms which will be gracing the battlefields at Maelstrom Games.

I have made the following decisions in building the list.

Include two units of twenty Gnoblar Fighters in the core 2,000 points.  Primary use is to contest a table each.
Include a unit of Gnoblar Trappers in the core 2,000 points.  Primary use is harass and march block the enemies battle line.
Only include a Tyrant and Butcher in the core 2,000 points.  This means my main core 2,000 points can be bulked out with units.

This might sound strange but I have never run Sword Gnoblars, Brace of Handguns or a Tenderizer on a Tyrant. Also I have never run champions in any of my units before, but Randriod on a recent episode of the WaaghCast has opened my eyes to the benefits against shooting. Also I will be taking a Scraplauncher, Gorger, Gnoblar Fighters and Trappers again these are a first for my Ogre Kingdoms army.

At the moment this list is the basis for some practise games which I intend to play before the tournament.  I am hoping to get in around six games.  The core 2000 points will be played against only Orc & Goblins and other Ogre Kingdoms armies.

Tyrant (303 pts)
Heavy Armour, Luck Gnoblar, Tenderizer, Sword Gnoblars, Brace of Handguns, Wrydstone Necklace

Butcher (180 pts)
Bangstick, Dispel Scroll

Bulls x 3 (147 pts)
Crusher, Bellower, Additional Hand Weapon

Bulls x 3 (147 pts)
Crusher, Bellower, Additional Hand Weapon

Ironguts x 4 (247 pts)
Bellower, Standard Bearer, Look out Gnoblar, Rune Maw

Ironguts x 4 (227 pts)
Bellower, Standard Bearer, Look out Gnoblar

Ironguts x 3 (194 pts)
Gutlord, Bellower, Standard Bearer

Gnoblar Trappers x 9 (54 pts)

Gnoblar Fighters x 20 (40 pts)

Gnoblar Fighters x 20 (40 pts)

Leadbelchers x 2 (120 pts)

Leadbelchers x 2 (120 pts)

Maneaters x 2 (180 pts)
Heavy Armour, Great Weapons

For the reserves I can take 4 options totaling no more than 250 points each.  I am still undecided what reserves to take against each army.

Against Beastmen, Bretonnians, Dwarfs and Tomb Kings I can take 1 reserve
Against Dwarfs of Chaos, High Elves, Warriors of Chaos and Wood Elves I can take 2 reserves
Against Empire, Lizardmen, Skaven and Vampire Counts I can take 3 reserves
Against Daemons of Chaos and Dark Elves I can take 4 reserves

Reserves A (probably going to be used every battle)

Scraplauncher (165 pts)

Gorger (75 pts)

Reserves B (my next most probable units to use, unless I think a Hunter to be more useful)

Bulls x 3 (127 pts)
Bellower, Additional Hand Weapon

Leadbelchers x 2 (120 pts)

Reserves C

Hunter (215 pts)
2 x Sabretusks, Seigebreaker, Talisman of Protection

Reserves D

Hunter (235 pts) 
2 x Sabretusks, Beastkiller, Greyback Pelt

Therefore I now have the following to build, paint and base for the 12th June.

1 x Scraplauncher 
1 x Gorger
9 x Gnoblar Trappers
40 x Gnoblar Fighters
More Movement Trays

I have a lot of painting and some practise games to get in before the 12th June.  Really looking forward to this event, and hoping to see all my 2,999 points of Ogres on the battlefield against either Dark Elves or Daemons!

Sunday, April 11, 2010

Pins, pins and more pins

Over the past twelve days or so I have been busy constructing my Gnoblar Scraplauncher and its finally nearly built, just some green stuff work to do and it can be primed.

I used 27 pins in the construction of the Scraplauncher and Rhinox, along with another 7 pins for holding the Gnoblars to the Scraplauncher thats a massive 34 pins in total.  Without pinning then super glue alone simply wouldn't hold this thing together with a level of convidence that it isn't going to come apart over time.

This thing is also heavy, the Scraplauncher and Rhinox together weighs a hefty 210 grams!